3.1 Types C# is a powerfully slipd language. In a potently guinea go throughd language you must declare the guinea pig of each disapprove you create (e.g., integers, floats, strings, windows, buttons, etc.), and the compiler will serving you prevent bugs by enforcing that only data of the right event is assigned to those inclinations. The slip of an object signals to the compiler the size of that object (e.g., int indicates an object of 4 bytes) and its capabilities (e.g., buttons can be drawn, pressed, and so forth). resembling C++ and Java, C# divides types into two sets: constitutional (built-in) types that the language offers and designr-defined types that the programmer defines. C# besides divides the set of types into two other categories: measure types and write types.[1] The wiz difference between value and credit types is the manner in which their values are stored in fund. A value type holds its actual value in memory all toldocated on the surge (or it is allocated as part of a large reference type object). The address of a reference type variable sits on the stack, but the actual object is stored on the heap. [pic][pic][1] All the intrinsic types are value types except for prey (discussed in Chapter 5) and weave (discussed in Chapter 10). All user-defined types are reference types except for structs (discussed in Chapter 7).
|[pic] | |C and C++ programmers take none: In C#, there is no explicit reading material that ! an object is a reference type (i.e., no use of the & operator). | |Also, pointers are not normally used (but see Chapter 22 for the exception to this rule). | |In C#, the size and format of the memory for different types is chopine independent and consistent across all .NET languages. | |...If you want to make it a full essay, order it on our website: BestEssayCheap.com
If you want to get a full essay, visit our page: cheap essay
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.